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· Eine Minute Lesezeit
Stefan Prelle

In the past there has been an increasing number of reports, that the Android APK did not work. And while it kept working for me for older versions, all attempts to get the 1.9.0 version running failed and I have no idea left how to fix that. So, officially from now on, there won't be any mobile support.

If you really need Android support, you can go to the Android downloads and experiment with them. Version 1.5.1 (APK) is confirmed running for a lot (but not all) devices.

· 2 Minuten Lesezeit
Stefan Prelle

I am developing character generation applications for 9 years now and of those 9 years 5 years for Shadowrun 6. Most of the time, I am the only developer working on the projects and in busy times I spent an average of 2-3 hours per day (more on the weekend) working on stuff. The energy required for that was simply there and kept me going.

Unfortunately that energy is gone. Whenever I would have the time to work on reported issues, I am simply not motivated to do that. It feels more like work instead of a hobby project. I've forced myself to do do minor stuff, but that worked less and less over the last months. I feel the need to step back from all my RPG applications (Commlink is not the only chargen application I am developing) and also social media channels for this topic for a while and also pausing my Patreon. Take some months just to reload my batteries and hopefully return back.

I will keep paying the rent for the website and the issue tracker, which will keep being a place to report stuff, but I won't check what is happening there. I will be reachable via Discord, but ignore my server and others regarding to Shadowrun.

· 6 Minuten Lesezeit
Stefan Prelle

This is an important day for me. Since 18 months now, I have been working on Commlink 6, initially alone, later with the help of my wife Anja for the PDF export and Robert as a data editor. Today I am releasing a version 1.0.0 and consider this to be a Beta test.

The motivation

When I initially started working on Genesis sometime in 2015, I was making a character generation software for a a german fantasy RPG that had just been released. Over the years, I added support for other RPGs and redesigned the user interface. I even started support for Shadowrun 5, but I wasn't aware of all the complexity and requirements of that game system and with Chummer5 being the go-to software, I abandoned it. When early in 2019 Pegasus asked if I would make another attempt with Shadowrun 6, I agreed. Taking lessons learned from SR5, I made the SR6 support even more versatile - and complex. Still, Shadowrun being a mess with rule details, exceeded my complexity expectations, which became obvious after the release of the rigger book in 2021.

· 2 Minuten Lesezeit

Unlike all other RPGs (except Star Wars perhaps), Shadowrun offers a large amount of playable species. Illustrations for most have been created over the course of several editions, but they don't have an identical art style and often doesn't feature on the physical features of the metatypes or metavariants. I wanted to change that and decided to pay an artist to do that. My choice was Andreas 'Rabenaas' Schroth, who already illustrated for Shadowrun for several years.
The requirement was that for each metatype there should be a male and female version, at least one of them should show physical features (like fur or dermal deposits, special hair ...) and they should fit together on a square image. Initially I only commissioned the 2x5 metatypes, but with more steady income by the Patreon and some other savings, I extended the commission step by step.

Denizens of the Sixth World 1 All metatypes and their variants