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· 6 min read
Stefan Prelle

This is an important day for me. Since 18 months now, I have been working on Commlink 6, initially alone, later with the help of my wife Anja for the PDF export and Robert as a data editor. Today I am releasing a version 1.0.0 and consider this to be a Beta test.

The motivation

When I initially started working on Genesis sometime in 2015, I was making a character generation software for a a german fantasy RPG that had just been released. Over the years, I added support for other RPGs and redesigned the user interface. I even started support for Shadowrun 5, but I wasn't aware of all the complexity and requirements of that game system and with Chummer5 being the go-to software, I abandoned it. When early in 2019 Pegasus asked if I would make another attempt with Shadowrun 6, I agreed. Taking lessons learned from SR5, I made the SR6 support even more versatile - and complex. Still, Shadowrun being a mess with rule details, exceeded my complexity expectations, which became obvious after the release of the rigger book in 2021.